The Nethack Disgrace
Towards the end of 2006 I made an attempt to ascend in Nethack. Ascending in Nethack is the equivalent of getting an A+ winning against the. I would occasionally take screenshots of the many games I played. I hoped, with every screenshot, I had snapped a collection of pictures to chronicle my ascension, and completion, of Nethack. I played a lot of games of Nethack, most of them failures. (My graveyard of failed adventures.) I failed so many times I stopped taking screenshots of the early adventures of my characters. During one game, I realized that I actually had a chance of winning. Partway through this particular game I took up the habit of screenshooting again. I made silly notes about each screenshot I took, many notes taken during a sleep deprived gaming session.
After a long adventure, I beat Nethack in a way that was satisfying enough to put the game down and still feel fulfilled. Should anyone be interested in my Nethack adventure, I've posted the screenshots, and the (uncensored) notes here.
We meet up with our intrepid Jim the 78th in the midst of his adventure.
Much has happened, and we find our hero heading back to finish off the final level of sokoban, with a happy god and a dead dog. We shed a tear for our first dead pet, the polymorphed kitty we started with, and our new cat will keep us company from here on. New cat needs a name... how about Bonehead.
Wow... somewhere along the way I pissed off my god. Don't remember what I did, but I've spent 1/2 hour atoning and it's not working. I did something bad.
OOoops, shocking sphere + tough cat = dead cat. Better than dead Jim.
Love my pets. Got a nice little Tame Gnome lord from a figurine.
Alrighty, here's what I know I now have: Fire Resistance, Poison Resistance, Cold Resistance, Magic Resistance (not intrinsic), a Luckstone (Good, bad, don't yet know), lots of loot, and time to crawl back up.
Being able to write my own spellbook of identify on a blessed blank book, then cast it really does equal out a lot of the wizard weaknesses. First time I've ever done it. It's quite cool.
Cool! Got a gift of stealth from Anhur. Maybe if I go slay some roaches I'll get a gift of penile enlargement from Blackflag....
Another wish, and now we have the amulet of reflection. Need that eye of something or other next.
Level 14, thank you Mr. Wraith. Time to pause for a bit of sleep at 6:25am on Sunday morning.
At Dungeon Level 20, Jim becomes a sensitive new age guy.
This picture is taken after tripping a portal to Fort Luidos, mistakenly assuming my horse had tripped a teleportation trap somewhere else. This might be my last will and testament, and if I die, I'll leave all my items in a bonesfile to Dweeb's descendents.
Putting on my blindfold, I see lots of annoying monsters, including my first real dragons. Good thing I have all my resistances... except shock (shit).
Phew, the portal is not a one way portal. I'll be back ;)
Had an extra potion of enlightenment that I didn't turn into water. Not bad. Wish I could get stoning resistance, but I've got a stockpile of lizards, just in case.
Couldn't just let the finding the quest portal go, now I am carrying too much stuff to really do this.
Back home for a bit of R&R... and gearing up to complete my quest.
FOD (aka. Finger of Death). I'm a bad motherfucker.
Perhaps a bit arrogant, but I now have my treasure escape box.
Quest completed, time to head over to the fort to get some armor improvements (this is some pretty shitty armor).
JUIBLEX DEAD! YEAH BABY! (If you haven't heard my story, years ago when I was playing an older version of nethack, or rogue... i forget which, Juiblex is what took me out of my best game. Vengeance is good!)
Spock, beam up the dilithium crystals!!!! (Note, they can be gained from polymorphing, evidently)
INTERMISSION. A lot has happened since the last picture, including some demon killing, medusa killing and lowering my AC.
A lot has happened since the last picture, including some demon killing, medusa killing and lowering my AC.
Including accidently breaking a wand of cancelation over my head...
Inside my treasure trove...
within range of my magic item stash....
A true game of nethack would finish there. I'm going to work through it anyway until I die/screw up in a non-bad-keypress way, a bit behind from my backup save (that unfortunately happened before Medusa and the arch lich killing... gotta do that over). But the fanatical journey would have ended there, so consider this a bookmark for the purists.
First master mind flayer dead... shit these guys are hard. I need some genocide scrolls.
Get rid of trolls: drop into water :)
Gotten paranoid in my old age. Two wishes and got three blessed genocide scrolls. The following have been genocided:
- liches, demiliches, masterliches, archliches
- jellyfish, piranhas, sharks, giant eels, electric eels, krakens
- hobbits, dwarves, bugbears, dwarf lords, dwarf kings, mind flayers, master mind flayers
Dead priest of moloch. Thank you cockatrice.
Made it to hell. About time... time to actually go work now.
Good bye rust monsters and disenchanters. One blessed scroll of genocide left for emergencies.
Why save wishes. One life to live, buy everything now. (Last wish which dusted my wand went to gauntlets of power).
Wow, peaceful asmodeus. It's good to be chaotic.
Dead Asmodeus, but Baalzebub gets to live. Paid him off.
Mr. Black Dragon ends Orcus' existence! KAPLOW!
The bottom, and the vibrating square.
Ouch, two candles shy and Izchak is out of them. Not willing to kill Izchak, it's time to polymorph shit.
Good, nothing required is missing (aka. I won't have to lose this game because I couldn't find a CANDLE!)
No more polymorph wands, no polymorph spells, I believe the polypiling for this game is now complete. Time to prep for the final showdown.
Well, no matter how it turns out, I got the cat, and the cat was alive ;)
Just figured it out... Chaotics don't get to kill peaceful creatures like I thought. In Gehenom I got tired of all the peaceful gremlins hopping in the water and getting in my way. I killed them... all of them... every single one. Made a donation and reset my massively negative alignment to zero.
DO THE NURSE DANCE!!! Had to try it. 319 HP to start with....
53 HP in about 8 minutes, not bad, although there are some scary monsters waiting to kill me. Secret to nurse dancing = wield and unwield a weapon every now and then. Seems to speed things up. And smack the nurses around, they seem to respond to S&M.
Final annoying prep excitement... enchanted magicbane to plus 3... yuck.
Got charm monster, but was not able to squeeze out a cone of cold book. Time to pack up for the final trek out of here.
I bid my home goodbye. Time to drop off my final treasure and then kill the wizard.
Wizard of Yendor dead, now it's ON!
Wizard death #2.
Okay, this totally sucks. Fucking TWO WIZARDS OF YENDOR APPEAR AND STEAL MY SHIT!!!
Fuck the stupid fucking wizard(s). All your charmed monsters are belong to me.
Wow, now that was actually hard. Two dead wizards of Yendor. BOO YAH!
Honest to Anhur, didn't think I'd actually make it without cheating.
Wow, I've got the wizard of Yendor from hell! Although, from here on out I'm happy. I really have never made it this far in my wildest dreams.
Another dead wizard, and the air level!
Air plane, OOOOUUCH! Fire plane, easy. Water plane, no problem. Almost time for the Astral Level.
Last plane, oh my god!!!! Water not too hard, just needed patience. No more ring of conflict... time to bust out the teleport wands.
And for those who like a more classic view of what my level looks like, blindfolded.
Wrong one... grrr.
Oooops, all that fucking god damn work and I didn't actually ascend because <insert terets here>. FUCK!!!!!! Okay, well that's fine with me. Considering that fucking goddamn high priest should have given it away... FUCK!!!!! Anway, here's what's up for my final non-ascension:
- Contents of the oilskin sack named Water Protection:
- a blessed scroll of enchant armor
- a blessed magic marker (0:0)
- 3 potions of holy water
- 5 blessed scrolls of taming
- a blessed scroll of earth
- a blessed scroll of blank paper
- 8 blessed scrolls of remove curse
- an uncursed scroll of scare monster
- a blessed scroll of stinking cloud
- a blessed scroll of gold detection
- Contents of the bag of holding named TOOLS:
- a wand of magic missile (0:3)
- a wand of fire (0:6)
- a wand of cold (0:7)
- a wand of cold (0:7)
- a wand of fire (0:4)
- a blessed ring of conflict
- an uncursed amulet of life saving
- a wand of digging (0:8)
- a blessed wand of digging (0:5)
- an uncursed tin of iron piercer meat
- the rustproof +0 Dragonbane
- the +0 Orcrist
- the rustproof +0 Stormbringer
- the blessed rustproof +6 Frost Brand
- the rustproof +0 Trollsbane
- the +0 Werebane
- 19833 gold pieces
- a blessed +0 pick-axe
- a blessed magic marker (1:14)
- 6 uncursed food rations
- the blessed rustproof +5 Fire Brand
- 4 uncursed tripe rations
- 2 uncursed lizard corpses
- a blessed luckstone
- a wand of speed monster (0:3)
- a wand of magic missile (0:4)
- a wand of magic missile (0:3)
- a wand of magic missile (0:5)
- a wand of teleportation (0:8)
- a wand of magic missile (0:4)
- a wand of magic missile (0:5)
- a wand of fire (0:6)
- a wand of magic missile (0:7)
- a wand of fire (0:5)
- a wand of death (0:7)
- an uncursed amulet of magical breathing
- a blessed amulet of reflection
- a blessed tinning kit (0:77)
- a blessed fireproof +2 pair of gauntlets of dexterity
- Contents of the bag of holding named TREASURE:
- 10 uncursed amethyst stones
- 2 uncursed jacinth stones
- 9 uncursed agate stones
- 4 uncursed turquoise stones
- an uncursed luckstone
- 2 uncursed jade stones
- 4 uncursed fluorite stones
- an uncursed obsidian stone
- 5 uncursed dilithium crystals
- 3 uncursed amethyst stones
- 14 uncursed dilithium crystals
- 4 uncursed black opals
- 8 uncursed sapphires
- an uncursed citrine stone
- 3 uncursed jasper stones
- 6 uncursed jet stones
- 24 uncursed emeralds
- 8 uncursed aquamarine stones
- 6 uncursed rubies
- 5 uncursed opals
- 7 uncursed diamonds
- 3 uncursed obsidian stones
- 4 uncursed opals
- 5 uncursed emeralds
- 2 uncursed citrine stones
- 6 uncursed turquoise stones
- an uncursed jasper stone
- 6 uncursed rubies
- 3 uncursed jacinth stones
- an uncursed chrysoberyl stone
- 7 uncursed jade stones
- an uncursed diamond
- 14 uncursed agate stones
- 3 uncursed amber stones
- 10 uncursed topaz stones
- an uncursed sapphire
- 3 uncursed chrysoberyl stones
- Final Attributes:
- You were the Glory of Arioch.
- You were piously aligned.
- You were fire resistant.
- You were cold resistant.
- You were sleep resistant.
- You were disintegration-resistant.
- You were shock resistant.
- You were poison resistant.
- You were magic-protected.
- You saw invisible.
- You were telepathic.
- You were warned.
- You were invisible to others.
- You were stealthy.
- You had teleport control.
- You had slower digestion.
- You were protected.
- You were very fast.
- You had reflection.
- Your life would have been saved.
- You were extremely lucky.
- You had extra luck.
- Good luck did not time out for you.
- You survived after being killed once.
- Vanquished creatures:
- Asmodeus
- Orcus
- Yeenoghu
- Juiblex
- The Wizard of Yendor (6 times)
- Death (twice)
- a high priest
- 4 mastodons
- Medusa
- Croesus
- 11 iron golems
- a master lich
- 4 storm giants
- a titan
- 3 glass golems
- 7 balrogs
- 14 purple worms
- 9 gray dragons
- 2 silver dragons
- 11 red dragons
- 7 white dragons
- 2 orange dragons
- 16 black dragons
- 7 blue dragons
- 2 green dragons
- 4 yellow dragons
- 19 minotaurs
- 6 jabberwocks
- The Dark One
- 16 baluchitheria
- 6 Angels
- a demilich
- Vlad the Impaler
- 8 stone golems
- a master mind flayer
- 9 Olog-hai
- 3 Nazguls
- 8 pit fiends
- 2 sandestins
- 5 hell hounds
- 13 titanotheres
- 13 trappers
- a baby silver dragon
- a baby red dragon
- 4 baby white dragons
- a baby orange dragon
- 2 baby black dragons
- a baby blue dragon
- 6 baby green dragons
- 2 baby yellow dragons
- 2 guardian nagas
- 29 vampire lords
- 5 skeletons
- 3 shopkeepers
- a guard
- 13 aligned priests
- 15 captains
- 6 shades
- 2 liches
- 7 clay golems
- 20 nurses
- 8 ice devils
- 5 nalfeshnees
- 9 lurkers above
- 3 Aleaxes
- 7 frost giants
- 13 ettins
- a golden naga
- 23 black puddings
- 39 vampires
- 17 lieutenants
- a watch captain
- 41 ghosts
- a barbarian
- a healer
- a rogue
- a wizard
- 2 queen bees
- 14 winged gargoyles
- 21 giant mimics
- 19 zruties
- 23 fire giants
- 10 ogre kings
- 10 ice trolls
- 16 rock trolls
- 13 umber hulks
- 10 flesh golems
- 8 Elvenkings
- 5 doppelgangers
- 7 hezrous
- 25 bone devils
- 15 large mimics
- 11 wumpuses
- 4 fire vortices
- 3 baby purple worms
- 13 long worms
- 14 couatls
- 25 stalkers
- 12 air elementals
- 19 fire elementals
- 12 earth elementals
- 9 water elementals
- 10 hill giants
- 8 giant mummies
- 7 black nagas
- 32 xorns
- 14 giant zombies
- 11 elf-lords
- 37 sergeants
- 2 water demons
- 8 barbed devils
- 10 vrocks
- 3 salamanders
- 29 wargs
- 10 winter wolves
- 12 hell hound pups
- 27 small mimics
- 9 glass piercers
- 11 warhorses
- 11 steam vortices
- 26 xans
- 10 ettin mummies
- 11 ogre lords
- 26 quantum mechanics
- 45 trolls
- 6 sasquatches
- 9 wood golems
- 3 erinyes
- 9 mariliths
- a djinni
- 4 sharks
- 6 electric eels
- 19 gelatinous cubes
- 10 pyrolisks
- 13 large dogs
- 16 freezing spheres
- 22 flaming spheres
- 22 shocking spheres
- 12 large cats
- 13 tigers
- 10 gargoyles
- 2 dwarf kings
- 23 tengu
- 23 ochre jellies
- 17 leocrottas
- 9 energy vortices
- 13 mountain centaurs
- 23 stone giants
- 9 elf mummies
- 13 human mummies
- 5 red nagas
- 10 green slimes
- 10 pit vipers
- 13 pythons
- 15 cobras
- 65 wraiths
- 14 carnivorous apes
- 21 ettin zombies
- 8 leather golems
- 17 Grey-elves
- 121 soldiers
- 4 watchmen
- 8 horned devils
- 10 succubi
- 9 incubi
- 17 chameleons
- 16 crocodiles
- 29 giant beetles
- 11 quivering blobs
- 39 cockatrices
- 42 wolves
- 22 winter wolf cubs
- 10 lynxes
- 7 panthers
- 87 gremlins
- 10 spotted jellies
- 17 leprechauns
- 17 orc-captains
- 13 iron piercers
- 10 mumakil
- 14 giant spiders
- 16 scorpions
- 18 horses
- 4 ice vortices
- 10 black lights
- 88 vampire bats
- 3 forest centaurs
- 12 gnome kings
- 10 orc mummies
- 9 dwarf mummies
- 13 ogres
- 19 brown puddings
- 7 rust monsters
- 19 owlbears
- 18 yetis
- 9 gold golems
- 7 werewolves
- 11 Green-elves
- 11 giant eels
- 28 lizards
- 29 chickatrices
- 8 dogs
- 12 dingos
- 4 housecats
- 11 jaguars
- 7 dwarf lords
- 16 blue jellies
- 10 white unicorns
- 15 gray unicorns
- 4 black unicorns
- 18 dust vortices
- 24 ravens
- 14 plains centaurs
- 5 gnome mummies
- 26 snakes
- 7 water moccasins
- 40 apes
- 34 human zombies
- 11 rope golems
- 10 Woodland-elves
- 41 soldier ants
- 18 fire ants
- 14 bugbears
- 6 imps
- 8 lemures
- 11 quasits
- 11 wood nymphs
- 7 water nymphs
- 13 mountain nymphs
- 65 Mordor orcs
- 46 Uruk-hai
- 6 orc shamans
- 16 rock piercers
- 9 rock moles
- 10 ponies
- 11 fog clouds
- 25 yellow lights
- 16 shriekers
- 13 violet fungi
- 23 gnome lords
- 17 gnomish wizards
- 10 kobold mummies
- 6 red naga hatchlings
- 3 black naga hatchlings
- 5 golden naga hatchlings
- 2 guardian naga hatchlings
- 15 gray oozes
- 13 barrow wights
- 28 elf zombies
- 26 ghouls
- 6 straw golems
- 8 paper golems
- 3 jellyfish
- 3 baby crocodiles
- 35 giant ants
- 7 little dogs
- 21 floating eyes
- 8 kittens
- 28 dwarves
- 6 homunculi
- 10 kobold lords
- 12 kobold shamans
- 59 hill orcs
- 60 rothes
- 7 rabid rats
- 7 centipedes
- 23 giant bats
- 4 monkeys
- 29 orc zombies
- 26 dwarf zombies
- 4 wererats
- 9 werejackals
- 19 iguanas
- 117 killer bees
- 36 acid blobs
- 20 coyotes
- 7 gas spores
- 8 hobbits
- 6 manes
- 8 large kobolds
- 19 hobgoblins
- 11 giant rats
- 20 cave spiders
- 7 brown molds
- 6 yellow molds
- 9 green molds
- 3 red molds
- 60 gnomes
- 38 garter snakes
- 17 gnome zombies
- 25 geckos
- 24 jackals
- 10 foxes
- 9 kobolds
- 9 goblins
- 17 sewer rats
- 30 grid bugs
- 26 bats
- 18 lichens
- 13 kobold zombies
- 19 newts
- 4308 creatures vanquished.
- Genocided species:
- hobbits
- dwarves
- bugbears
- dwarf lords
- dwarf kings
- mind flayers
- master mind flayers
- liches
- demiliches
- master liches
- arch-liches
- rust monsters
- disenchanters
- jellyfish
- piranhas
- sharks
- giant eels
- electric eels
- krakens
- 19 species genocided.
- Voluntary challenges:
- You genocided 19 types of monsters.
- You never changed form.
- You used 10 wishes.
- You did not wish for any artifacts.
Goodbye Jim the Wizard...
- You escaped from the dungeon with 3196690 points,
- Dragonbane (worth 500 zorkmids and 1250 points)
- Orcrist (worth 2000 zorkmids and 5000 points)
- Stormbringer (worth 8000 zorkmids and 20000 points)
- Frost Brand (worth 3000 zorkmids and 7500 points)
- Trollsbane (worth 200 zorkmids and 500 points)
- Werebane (worth 1500 zorkmids and 3750 points)
- Fire Brand (worth 3000 zorkmids and 7500 points)
- The Eye of the Aethiopica (worth 4000 zorkmids and 10000 points)
- Magicbane (worth 3500 zorkmids and 8750 points)
- 29 emeralds (worth 72500 zorkmids),
- 23 agate stones (worth 4600 zorkmids),
- 19 dilithium crystals (worth 85500 zorkmids),
- 13 amethyst stones (worth 7800 zorkmids),
- 12 rubies (worth 42000 zorkmids),
- 10 turquoise stones (worth 20000 zorkmids),
- 10 topaz stones (worth 9000 zorkmids),
- 9 sapphires (worth 27000 zorkmids),
- 9 opals (worth 7200 zorkmids),
- 9 jade stones (worth 2700 zorkmids),
- 8 diamonds (worth 32000 zorkmids),
- 8 aquamarine stones (worth 12000 zorkmids),
- 6 jet stones (worth 5100 zorkmids),
- 5 jacinth stones (worth 16250 zorkmids),
- 4 black opals (worth 10000 zorkmids),
- 4 chrysoberyl stones (worth 2800 zorkmids),
- 4 jasper stones (worth 2000 zorkmids),
- 4 fluorite stones (worth 1600 zorkmids),
- 4 obsidian stones (worth 800 zorkmids),
- 3 citrine stones (worth 4500 zorkmids),
- 3 amber stones (worth 3000 zorkmids),
- 4 amulets of life saving (worth 600 zorkmids),
- 1 amulet of reflection (worth 150 zorkmids),
- 1 amulet of magical breathing (worth 150 zorkmids),
- and 19833 pieces of gold, after 100231 moves.
You were level 30 with a maximum of 264 hit points when you escaped.
Final notes from the logfile
No 1 Points 3196690 HP 148 max [264]
Jim-Wiz-Hum-Mal-Cha escaped the dungeon in celestial disgrace.